Everdusk

Assault on the Fortress of Frost
In which the Companions are chewed up and spit out by the machines of war
Derek fun points: 7
  • Dread Pirate Roberts: encounter, push adjacent enemies 1 sq
  • Extra Batteries: recharge magic item power
  • Use the Force: reroll attack roll
Alchemical Items:
  • Keen Oil x5 each to Tzira, Surina and Naurak (used 3) (minor, crit on 19-20 until end of next turn)
  • Woundpatch x2 each to Tzira and Naurak (minor, +10 hp when spend healing surge)
  • Acidic Fire (lvl 15) x1 (+18 Reflex, burst 1 in 10, 2d6 fire + ongoing 5 acid)
  • Sovereign Glue (lvl 8) x1
  • Slow-step Oil (lvl 13) x1 (standard, +16 Fort, slowed) to Surina
  • Dragonfire Tar (lvl 13) (+16 Reflex, range 5/10, ongoing 10 fire)
  • Bloodstinger Poison (lvl 13) x2 (standard, +16 Fortitude, ongoing 5 poison) one to Naurak & one to Surina
  • Alchemist’s Frost (lvl 11) x2 (+14 Reflex, range 5/10, 2d10 cold and slowed, half on miss)
  • Alchemist’s Fire (lvl 11) x2 (+14 Reflex, burst 1 in 10, 3d6 fire, half on miss)
Total Treasure Remaining:
  • 17,474 gp
Treasure to Sell:
  • +2 bestial hide armor (680 gp)

Tzira and Thorngrim explored an attached chamber holding a massive statue of an eladrin with emeralds for eyes and a rose emblazoned on its chest – suggesting that it’s connected to Naivara’s family. A stairway leads up to another floor.

The statue is bound in magic, apparently containing an benevolent intelligence, some kind of defender of the citadel. Thorngrim, Gentoo and Surina manage to pull down the barrier binding it. The emeralds light up and the statue activates. The Companions entreat it to assist in the assault on the castle. It says that it is the Colossus of Sendrian, and that they can call upon it when they need it to assist.

The Companions sneak up the stairs to the next level and hear an alarm raised that there is an attack at the front of the keep. Several cyclops ran past toward the battle, and the Companions followed them to the main courtyard where the battle has begun.

Combat ensues!

The Companions were barely victorious, with the assistance of the Colossus of Sendrian and the firbolg battering down the door. Huldred, the firbolg chieftain, fell in the battle but Pyraden (the sympathetic firbolg hunter) survived. The Companions entered the hedge maze, trying to find their way to the throne room.

After being turned around in the maze, the Companions manage to negotiate with some guards and emerge into a manor house and encounter a drow.

Surprisingly, combat ensues!

Thorngrim managed to kill two drow and bloody another by charging twice across the battlefield, playing dweezle pinball (+1 fun point to Derek).

As the tide of the battle turned, one of the drow surrendered and – surprisingly – the Companions didn’t kill him. He explained that his matron was meeting with the Prince of Frost about a treaty for mutual defense, dividing up their realms. The matron was of the priesthood and the other dead drow were of House Gadeep (wielding platinum crossbows). The survivor said that House Ziqnah was also accompanying the negotiations and he wore a Lapis Lazuli dagger. They came from the Vault of the Drow: Erelheicinlu.

Searching the house, the Companions find portions of a contract between the drow and the Prince of Frost and reports from House Ziqnah about an insurgence of a drow cult of the Elder Elemental Eye.

Treasure:
  • potion of health (Tzira used)
  • potion of resistance (Surina used)

The drow isn’t willing to help the Companions get into the Vault of the Drow later, but does say that the fomori have a detailed map of the city. If they can get into the city, and under the right circumstances, he might be able to help. He tells the Companions to ask for Nalva – but to avoid asking at for him at House Ziqnah, as the rest of his family is a bit zealous in their hatred of outsiders.

Derek fun points: 8
  • Dread Pirate Roberts: encounter, push adjacent enemies 1 sq
  • Extra Batteries: recharge magic item power
  • Use the Force: reroll attack roll
Alchemical Items:
  • Keen Oil x5 each to Tzira, Surina and Naurak (used 3) (minor, crit on 19-20 until end of next turn)
  • Woundpatch x2 each to Tzira and Naurak (minor, +10 hp when spend healing surge)
  • Acidic Fire (lvl 15) x1 (+18 Reflex, burst 1 in 10, 2d6 fire + ongoing 5 acid)
  • Sovereign Glue (lvl 8) x1
  • Slow-step Oil (lvl 13) x1 (standard, +16 Fort, slowed) to Surina
  • Dragonfire Tar (lvl 13) (+16 Reflex, range 5/10, ongoing 10 fire)
  • Bloodstinger Poison (lvl 13) x2 (standard, +16 Fortitude, ongoing 5 poison) one to Naurak & one to Surina
  • Alchemist’s Frost (lvl 11) x2 (+14 Reflex, range 5/10, 2d10 cold and slowed, half on miss)
  • Alchemist’s Fire (lvl 11) x2 (+14 Reflex, burst 1 in 10, 3d6 fire, half on miss)
Total Treasure Remaining:
  • 17,474 gp
Treasure to Sell:
  • +2 bestial hide armor (680 gp)
View
The Great Hunt
in which the Companions liberate the firbolg from deception and turn the Prince of Frost's enemies against him. Also almost die by catastrophic dragon.
Derek fun points: 9
  • Dread Pirate Roberts: encounter, push adjacent enemies 1 sq
  • Way of Blender: keep using at-wills until miss
  • I Can Do This All Day: +10 to Endurance check
  • Extra Batteries: recharge magic item power
Alchemical Items:
  • Keen Oil x5 each to Tzira, Surina and Naurak (minor, crit on 19-20 until end of next turn)
  • Woundpatch x2 each to Tzira and Naurak (minor, +10 hp when spend healing surge)
  • Acidic Fire (lvl 15) x2 (+18 Reflex, burst 1 in 10, 2d6 fire + ongoing 5 acid)
  • Sovereign Glue (lvl 8) x1
  • Slow-step Oil (lvl 13) x1 (standard, +16 Fort, slowed) to Surina
  • Dragonfire Tar (lvl 13) x2 (+16 Reflex, range 5/10, ongoing 10 fire)
  • Bloodstinger Poison (lvl 13) x2 (standard, +16 Fortitude, ongoing 5 poison) one to Naurak & one to Surina
  • Alchemist’s Frost (lvl 11) x2 (+14 Reflex, range 5/10, 2d10 cold and slowed, half on miss)
  • Alchemist’s Fire (lvl 11) x2 (+14 Reflex, burst 1 in 10, 3d6 fire, half on miss)
Treasure from last session:
  • +4 fey-touched leather armor -> Tzira
  • dimensional stride boots -> Gentoo
  • +4 lifevine hide armor x2 -> Naurak and Thorngrim
  • belts of vim x2 -> given to Tzira and Plovia
Rituals:
  • Analyze Portal
  • Tenser’s Binding
  • History Revealed
  • Linked Portal
  • Seal Portal
  • Sending
  • Phantom Steed
  • Arcane Lock
  • Last Sight Vision
  • Eye of Alarm
  • Silence
  • Comprehend Language
  • Make Whole
Total Treasure Remaining:
  • 10,474 gp
Treasure to Sell:
  • +2 bestial hide armor (680 gp)

The archfey Skyshaper welcomes the companions into her cave. She cautions them that they will face much worse opponents if they continue to antagonize the prince of Frost. Her advice is to “not make an enemy of him.”

She says that the Prince of Frost will know that the Companions are coming, since the banshrae had already passed through the area. She shares some information for free, since the Companions were so entertaining:

The Prince of Frost was not always such. He derives his power from the Seed of Winter. He is nigh invulnerable as long as he has it, but if it can be stolen from him, then there is a chance.

The Skyshaper tells the Companions to seek the aid of those familiar with his fortress and the lands of Sendrian to find the seed.

Tzira offered the eyes of the seeress Lady Sar to the Skyshaper, in exchange for information on how to track down the errant banshrae. The archfey attached a green cloud to the creature, to allow the Companions to track it.

The Companions launch their ship and Tzira spots the cloud. Tracking it to the banshrae, the Companions dropped the ship just ahead of it to try to intercept it. They stumbled into a group of firbolgs who agreed to lead us to the banshrae, but required that the Companions speak with the Supreme Hunter Huldred to determine what they can do with the banshrae. The firbolg take them to their camp.

Pyraden, the firbolg guide, spoke to the Companions to confirm if they were enemies of the Prince of Frost. He confirms that they will find no enemies of the Prince among the firbolg.

Arriving at the camp, the Companions find Huldred watching a brutal dogfight.

There was a female firbolg with a moon-mask (a priestess of Sehanine) who was immediately dubbed a “fembolg.” Derek Fun Points: +2

Unable to impress the firbolg by simply talking (and after being accused of using magic), the Companions offer to prove their strength by taking down the Great White Beast. The Companions leave with a firbolg escort to “watch their deaths.”

Pyraden explains that the Great White Beast has four arms – Plovian identifies it as a girallon, a great ape that rips people apart. He also explains that Huldred is a sworn ally of the Prince of Frost (or at least a non-agression pact), and the firbolg always keep their word – but they don’t seem to be happy with being beholden to the Prince or the priestess of Sehanine (the moon-seer). Apparently she was the one who brokered the deal with the Prince of Frost.

The Companions reached the clearing where the girallon laired – and it charged them as they approached.

Combat ensued!

The moon-seer interfered with the battle, assisting the girallon. Upon murdering her, her mask falls of and revealed that she was actually a hag.

Treasure:
  • +4 rod of the hag -> Gentoo
  • +4 sylvan leather armor -> Gentoo

The Companions skinned and cooked the girallon, preparing the pelt and both hearts as a gift for the Supreme Hunter. They also consumed much of the white beast in celebration.

Pyraden was concerned how the tribe would take the news of the hag’s deception, but the Companions returned to the encampment.

Gifting the tokens to the Supreme Hunter, he seemed distracted and almost absent-minded. The Companions reveal to him that the moon-seer had been replaced by a hag. The group adjourned to speak in private.

The Companions manage to convince Huldred of the truth and turning his anger against the Prince of Frost. He drags the banshrae out of another tent, tossing the surprised creature into the middle of the camp. Huldred draws an enormous sword and cleaves it two.

The Supreme Hunter Huldred shouted that the Great Hunt will begin, with the Prince of Frost as the prey. He calls a war council to plan the attack, including the Companion.

Huldred wants to hunt the Prince of Frost, but first he must weaken him – by capturing the Seed of Winter. The firbolg will distract the Prince’s forces while the Companions capture the Seed, then they can enter his fortress and attack directly.

Pyraden escorts us to the territory of Lady Naivarra, then leaves to return to his tribe. Her realm, deep within the frozen forest, is a bubble of summer warmth. Bones of giants and cyclopes litter a clearing where the Companions encounter dryad and treant agents of the Lady. They challenges the Companions and almost fight, but a voice like a summer breeze says that the group may pass.

Thorngrim grunted at the treants and made suggestive comments to Gentoo about “climbing trees” and about how he needs a corpse to feed to them… +1 fun point to Derek (total 12)

Walking through the woods and a small cave, the Companions find a chamber with massive standing stones that thrums with primal energy. A humanoid figure coalesces out of the light.

The Companions begin to explain the prophecies to Naivara, but she interrupts to ask if they know Aban Aldorian. She explains that this situation sounds like one of his manipulations. He had told Naivara and her companions that the Golden Orb of Baramus that it was a fragment of a god that could grant everyone’s deepest wish.

Naivara claimed that she didn’t want the orb for any particular reason, but the Companions confront her on that lie. She admits that she had wanted to remove her gift of foresight.

“Gentoo is willing to be known by anything attractive and female.” (+1 fun point to Gwen)

Naivara says she has the angel’s heart, but she won’t give it to us until we destroy the Seed of Winter – which is found beneath the Throne of Roses (the seat of her father, Ambrose). The Seed’s power can be broken if placed in the Golden Font in the Garden of Roses.

Naivara also explains that the angel sword is in Inathriamkavendil’s possession in Sigil. Machtiel, the Sword of Unmaking, is now in the hands of the Sire of Shadows (the fake Machtiel is actually named Moonlight). The Crysanthemum Shield is deep in the Feydark in the possession of the drow.

She also says that the Companions created the Sire of Shadows and the Prince of Frost.

Two fates lie before the Companions: the one that Aban Aldorian has created, and the one in the visions. “Let the Queen of Ravens die so that many may live.”

She mentioned that Irendil, the rhavaasta or the Fox, works against Aban Aldorian.

Destroying the two swords may break the prophecy and release fate.

Naivara promised to lead us to the Seed of Winter, but warns that if the Companions do not destroy the Seed, they will die. She extends her hand a crystal rose (an elemental prism).

Treasure:
  • elemental prism -> Surina

“I assume this is a skill challenge?” “For cracking a sunrod?”

Navigating through the forest forests of the Prince of Frost, the Companions enter underneath the fortress and encounter creatures of ice, including a white dragon with hollow ribs and energy glowing inside them.

Combat ensues!

The Companions barely defeated the catastrophic dragon and take a moment to recuperate.

Treasure:
  • 250 ancient coins of Sendrian (10 gp ea, 2500 gp total)
  • 20 blue sapphires (100 gp ea, 2000 gp total)
  • 5 blue topaz (500 gp ea, 2500 gp total)
  • +4 robe of defying frost (level 18, resist 10 cold, daily power: take no cold damage get +1 AC & spend surge)
  • +4 frost wolf pelt (level 19, neck slot, resist 10 cold, daily power: knock enemy that hits you prone)
Derek fun points: 13
  • Dread Pirate Roberts: encounter, push adjacent enemies 1 sq
  • Extra Batteries: recharge magic item power
Alchemical Items:
  • Keen Oil x5 each to Tzira, Surina and Naurak (used 2) (minor, crit on 19-20 until end of next turn)
  • Woundpatch x2 each to Tzira and Naurak (minor, +10 hp when spend healing surge)
  • Acidic Fire (lvl 15) x2 (+18 Reflex, burst 1 in 10, 2d6 fire + ongoing 5 acid)
  • Sovereign Glue (lvl 8) x1
  • Slow-step Oil (lvl 13) x1 (standard, +16 Fort, slowed) to Surina
  • Dragonfire Tar (lvl 13) (+16 Reflex, range 5/10, ongoing 10 fire)
  • Bloodstinger Poison (lvl 13) x2 (standard, +16 Fortitude, ongoing 5 poison) one to Naurak & one to Surina
  • Alchemist’s Frost (lvl 11) x2 (+14 Reflex, range 5/10, 2d10 cold and slowed, half on miss)
  • Alchemist’s Fire (lvl 11) x2 (+14 Reflex, burst 1 in 10, 3d6 fire, half on miss)
Total Treasure Remaining:
  • 17,474 gp
Treasure to Sell:
  • +2 bestial hide armor (680 gp)
View
The Battle of Skyshaper Creek
in which Gentoo's family turns out to be controlled by dopplegangers and we earn the favor of the Skyshaper
Derek fun points: 0
  • Dread Pirate Roberts: encounter, push adjacent enemies 1 sq
  • Way of Blender: keep using at-wills until miss
  • I Can Do This All Day: +10 to Endurance check
  • Extra Batteries: recharge magic item power
Alchemical Items:
  • Sovereign Glue (lvl 8): 1
  • Slow-step Oil (lvl 13): 1
  • Dragonfire Tar (lvl 13): 2
  • Bloodstinger Poison (lvl 13): 2
  • Alchemist’s Frost (lvl 11): 2
  • Alchemist’s Fire (lvl 11): 2
Party Treasure:
  • 25,306 gp (+741 gp from Thorngrim’s personal treasure)
  • 50,000 gp residuum

After briefly resting, the Companions decided to go to Regnesia, on the continent of Keslinn. Using the Runekeel, they teleport to the city and dock… with a modicum of dignity.

The dockmaster checked the ship in and gave them some bearings on the ship, though both he and the other people at the port were rather surprised by the strange appearance of the ship.

Thorn decided she needed to “find herself” again and set off on her own to book passage to the Shadowfell.

Looking for shipwrights to repair the airship, the Companions approach an Aldorian ship docked at the port. Sandra and Chance, two of the shipwrights in charge of repairs, agree to work on the ship, but want to hear the full story over lunch.

Sandra recognized Gentoo, talking about how his younger brother – and someone who looked like his older brother, but he doesn’t have one… She also said that Gentoo’s father had been assassinated by the Red Water Guild.

Going to the Dog & Duck to eat and share the story, the Companions found Gentoo’s human half-brother (Artrell) and his minions roughing up a disheveled man who looked like the brother, but 20 years older. Upon noticing Gentoo, Artrell visibly pales but welcomes his brother with a hug – and a dagger!

Combat ensued!

During the fight, Artrell (and his men) turned out to be a doppleganger. The disheveled man claimed he was told that he was an Aldorian, and that the “Feywild will be split in two.” He was sent to the city (and the Companions) on the urging of some Feywild seer.

Searching the body of the imposter Artrell, the Companions found the Aldorian Birthright Amulet (amulet of the diplomat lvl 17) and the family signet ring (ring of true seeing).

Treasure in the dopplegangers’ room:
  • 10 bags of 50 platinum each (5,000 gp)
  • unsent letter to Vidalgo Lassar, informing him that Lindillus Aldorian, but there is not sign of Aban or Gendilus. The “mother” and “sister” have been sent to the safe house in the country.

Interrogating the doppleganger, he reveals that Artrell had been a doppleganger since childhood. House Lagos and the Wintershard Fey (and House Lassar) had a long-term plan that came to a conclusion when Lendilus was killed and the dopplegangers took over control of the house. Apparently the Fleet-Foot halfling clan was involved in the assassination. The estate steward of House Aldorian is a doppleganger as well. The Companions actually release the prisoners to the police in the city, to the surprise of Surina.

Ship Repairs:
  • 7,500 gp
  • 50,000 gp of residuum
Alchemical Items Made:
  • Keen Oil (lvl 10): 200 gp x15 = 3000 gp
  • Acidic Fire (lvl 15): 1000 gp x2 = 2000 gp
  • Woundpatch (lvl 13): 650 gp x4 = 2600 gp
  • Total Cost: 7600 gp
Sold:
  • +2 deathcut armor (1000 gp)
  • +2 footpad’s friend shortsword (1000 gp)
  • +2 brooch of no regrets (680 gp)
  • +1 bloodcurse rod (168 gp)
  • +3 blade of the eldritch knight (5000 gp)
  • +2 vicious great axe (520 gp)
Purchased:
  • + 3 vicious great axe (13,000 gp)
Total Treasure Remaining:
  • 10,474 gp
Alchemical Items:
  • Keen Oil x5 each to Tzira, Surina and Naurak (minor, crit on 19-20 until end of next turn)
  • Woundpatch x2 each to Tzira and Naurak (minor, +10 hp when spend healing surge)
  • Acidic Fire (lvl 15) x2 (+18 Reflex, burst 1 in 10, 2d6 fire + ongoing 5 acid)
  • Sovereign Glue (lvl 8) x1
  • Slow-step Oil (lvl 13) x1 (standard, +16 Fort, slowed) to Surina
  • Dragonfire Tar (lvl 13) x2 (+16 Reflex, range 5/10, ongoing 10 fire)
  • Bloodstinger Poison (lvl 13) x2 (standard, +16 Fortitude, ongoing 5 poison) one to Naurak & one to Surina
  • Alchemist’s Frost (lvl 11) x2 (+14 Reflex, range 5/10, 2d10 cold and slowed, half on miss)
  • Alchemist’s Fire (lvl 11) x2 (+14 Reflex, burst 1 in 10, 3d6 fire, half on miss)

Most of the Companions went to speak with Surina’s father (a great historian who was rather dismissive of her daughter) to find out about the history of Tol Lorathus and the arms and armor of the Golden General. The ring of tactical brilliance was worn by Kael when he died fighting the chaos dragon. The shield of the Golden General was born by one of the personal guards of the Lady of Pain in Sigil. The mantle of the Golden General is in the Feywild. The crown of the Golden General is in the possession of the Sire of Shadows (presumably in Gloomrot). Drow in the Feywild have the crystal shield that needs to be returned to the genasi queen of the lost continent.

Gentoo sent a message to his mother via the sending ritual: Dopplegangers infest house. Both Steward & Artrell are. Take charge. Trust only sister. Be safe.

Surina went to meet with her mother (who demanded to know of her all victories, none of which were ever, ever enough).

Sandra (the shipwright) found an excellent crew for our ship, a crew she had heard great things about: her and her assistants: Chance & Krull. Their rate is 75 gp a week.

In the library, the Companions researched the Elemental Princes of Evil and the three items that matter to the prophecy (the angelic sword & gem, the Sword of Unmaking, and the crystal shield).

The next morning, the Companions planeshifted to Sindrian, in the Feywild. The arrived at the edge of a chilled forest, near the cave of the Skyshaper, an archfey seer. Sandra set the ship down amidst the trees to hide it.

The region seems to be slowly being taken over by frost and the power of Winter…

Approaching a frozen stream, the Companions find a group of fey (two creatures of ice, several eladrin and two frost giants) a working in a magic circle outside of the Skyshaper’s cave. They shout “That’s them! Get them!”

Combat ensued, while the Skyshaper called for us to entertain her!

Having entertained her during the fight, the Skyshaper turned told the Companions that she would tell them about the Prince of Frost.

Derek fun points: +3
  • Dread Pirate Roberts: encounter, push adjacent enemies 1 sq
  • Way of Blender: keep using at-wills until miss
  • I Can Do This All Day: +10 to Endurance check
  • Extra Batteries: recharge magic item power
Alchemical Items:
  • Keen Oil x5 each to Tzira, Surina and Naurak (minor, crit on 19-20 until end of next turn)
  • Woundpatch x2 each to Tzira and Naurak (minor, +10 hp when spend healing surge)
  • Acidic Fire (lvl 15) x2 (+18 Reflex, burst 1 in 10, 2d6 fire + ongoing 5 acid)
  • Sovereign Glue (lvl 8) x1
  • Slow-step Oil (lvl 13) x1 (standard, +16 Fort, slowed) to Surina
  • Dragonfire Tar (lvl 13) x2 (+16 Reflex, range 5/10, ongoing 10 fire)
  • Bloodstinger Poison (lvl 13) x2 (standard, +16 Fortitude, ongoing 5 poison) one to Naurak & one to Surina
  • Alchemist’s Frost (lvl 11) x2 (+14 Reflex, range 5/10, 2d10 cold and slowed, half on miss)
  • Alchemist’s Fire (lvl 11) x2 (+14 Reflex, burst 1 in 10, 3d6 fire, half on miss)

Treasure to be determined next session.

Total Treasure Remaining:
  • 10,474 gp
View
Tol Lorathus's Destruction

Accompanying Thorn’s sudden appearance were a Herald of Hadar, a Starspawn, and numerous aberrant entities. The entire room began to shake.

Combat ensued!

During the encounter, the Golden Orb of Baramus (now encasing Gentoo’s Hand of Vecna) began to glow. The Starspawn creature was heard to mutter, “Acamar calls you,” at one point, though was quickly dispatched to the cackling glee of Maktiel as Tzira sliced through the fiend. As the battle wore on, the Eladrin Queen and the Dwarven King walked through the entryway to the chamber. Despite having dispatched the Starspawn, the battle began to grow dire as more and more aberrent entities continued to arrive in the chamber. Gentoo was seen to somehow absorb a Herald of Hadar into his arm.

Despite now having removed the worst of the two fiends from battle, the swarm of abberrant creatures overcame Surina, who collapsed onto the floor. Norak attempted to pick and carry out of the room as the company beat a hasty retreat. Thorn also managed to stumble out into the hall. Weighed down by the Dragonborn, Norak made little progress out of the room. Gentoo was able to run out of the room and Fey Switch Surina out of Norak’s arms and into the hall. Appealing to the King and Queen, the King agreed to lead the party down to the “harbor”, while the Queen’s ghostly Eladrin warriors held off the flux of abberrent creatures arriving through the portal.

The quaking of the city was now reaching worrying levels. King Karaz-u-dol dispatched a guard to retrieve Thorngrim from the level above, who eventually appeared, albeit battered and bruised. Proceeding down the stairs, everyone’s hopes sunk when they learned the Karaz-u-dol Planar Dromond ship was gone. In fact, the only ship that could be seen in the port was the Shadercai ship. At this point, it was clear that the earth mote was collapsing. Boarding the Shadercai ship was easy, despite the presence of the crew, since the crew was largely concerned with casting off.

Combat ensued!

As Thorngrim and Thorn made their way below-deck to find refuge, the companions concerned themselves with dispatching the now-very-angry Shadercai crew. During the fight, Gentoo slid the Shadercai at the wheel away, sending the ship listing to the side and casting everyone on the deck sliding onto the ground. Shortly after that, the chunk of the earth mote that the ship was moored to broke away and began falling, spinning the ship to the other side and beginning a rapid descent. Tzira was actually cast off the ship, but through skillful acrobatics, was able to use the falling rubble from the earth mote to eventually clamber back onto the ship.

After the Shadercai crew had been dispatched, the ship (and those aboard) had taken significant damage from falling rubble. However, the Planar Dromond was still operational. Searching the ship showed a book of coordinates with the following entries.

  • Gloomrot
  • Sindrian (Wintershard)
  • Ragniesia (capital of Teluvia, major human empire)
  • Brass (risky)
  • Chernoggar
  • Sigil
  • Aruandon (Salanine and Corellon)
  • Astra Zalerc

The companions elected to travel first to Ragniesia to perform repairs on the ship, and then to Sindrian to continue with their quest.

View
Details on the Your New Ship

Name: Black Shade

Planar Dromond

HP: 500; Cost 1,125,000

AC 3, Fortitude 20, Reflex 2

Speed fly 5

Crew: Requires 5 people to fly.

Load: 20 Medium creatures or 10 tons cargo.

Runekeel:

Perform the Plane Shift ritual at no cost to go to a location for which you have the planar coordinates

Out of Control:

When not docked, the dromond will fall 100 squares/round when no one is at the wheel.

 

 

Also on the ship:

Book of coordinates: (see Nick's notes)

Chest of ritual components containing 50,000 gold.

 +4 Planespitter Longsword 

View
Dwarven Tome

Blood Moon

In the earliest days of Everdusk, a great red moon hung above the world instead of the two moons we know now. Called the Blood Moon, this planetary object was a seal placed on a portal to the Beyond, also sometimes called the Far Realm. At the end of the Dawn War, the gods were weak from their battles with the Primordials. They created Everdusk from the pieces, but as they did so, another god conspired against them. Sealed since the earliest days of creation this Chained God sought to break out from the Beyond. To seal him in his prison, the gods used the Blood Moon. In the late part of the first millenium, while the races of the new world, Everdusk, were first building their civilizations, the moon was destroyed. Much is speculation, but sages and divine agents believe that the deed was the result of a ravaasta who—in the Dawn War—helped the gods learn the weaknesses of many primordials so that they could be sealed within Everdusk. Some accounts suggest that this ravaasta single-handedly perpetrated the defeat of such primordials as Mual-Tar the Thunder Serpent, Nekal the Glowing Deep, Erek-Hus the King of Terror, Blood Lord Haemnathuun, and Bryakus the Many-Headed Tyrant. Notable exceptions include Ogremoch the Stone Tyrant, Imix the Lord of Flame, and Olhydra the Rain Queen, who remain unbound within the Elemental Chaos and comprise the Princes of Elemental Evil, dedicates of the Elder Elemental Eye, an entity both enigmatic and ancient. According to historian, Aban Aldorian, this ravaasta acquired an artifact containing a small fragment of the Chained God, which was placed at the center of the Blood Moon. There, the fourth of the Elemental Princes, a great dragon of chaos known as Kanli, fostered the artifact until like a corrupt seed, it sprung open and destroyed the seal and the Blood Moon.  

The First Incursion

The First Incursion brought many of the now-familiar Underdark species into the world, including aboleths, mind flayers, and foulspawn. The gods, still unified for this was before [[Bane’s Betrayal]] and the Fall of Lolth, looked upon the world they had created and feared for its destruction. The races of the world were still too young to defy the horrible entities of the Far Realm. The kind creator goddess Vanya, who is now dead and succeeded by her warrior-sister Nistra, had a solution. She crafted a race inspired by the best trait of all the god. These creatures were kindred to the gods, and so they were called kindred. They taught the other races magic and warfare, and soon, the incursion was halted. The kindred scoured the fragments of the Red Moon, but they could not find Kanli or the artifact, which they believed had fallen down into Everdusk along with the Midnight Stone when the moon was first split. Working together with the gods, the kindred managed to re-seal the rift into the Far Realm by creating a Living Gate high in the Astral Sea.

Midnight Stone

Sometimes called the Black Rock, this material fell to Everdusk when the Blood Moon was destroyed. The dwarves discovered that the material was useful for containing magical energy. However, the stone was took on a corrupt use when the Tielkar Empire discovered how to use it to create gateways throughout the world. Using these gateways, they could transport entire armies, bridging the great distances that normally served as natural defenses for those beyond Esovel. These “Black Gates,” as the dwarves have taken to calling them, are inscribed with runes in Terganic, the First Language. Though the language was all but lost after Vanya was slain and the kindred disappeared, it appears to have been recovered in Esovel around the time of the Tielkar Empire’s rise (and it remained alive in those of the Karaz-u-dol bloodline). Some have speculated that a few scattered kindred might have survived to pass the language on to the Tielkar. Others believe that the language was learned from script on the blade of Machtiel, which is also rumored to have been made of midnight stone. These black gates might have remained a simple tool for world conquest were it not for the First Incursion, when aberrants first noticed the capacity of midnight stone to empower them. Passing through the aether, these conduits acted like beacons at the edge of the Far Realm, attracting its inhabitants. So began the fall of the Tielkar Empire and the beginning of the Second Incursion. The only way to suppress midnight stone was discovered by our primitive brethren of Mystrar, who devised a way to convert the stone into a mahogany-like wood. Although this does not destroy the stone, it appears to render it inert.

War of the Forsaken

This war was brought about by the Tielkar Empire, a human nation. The tielkar began as humans, but as their ambition grew, they turned to any source of power they could. They created the black gates. Soon, armies of humans spilled across the planes, seizing vast territories. Many races united under dwarf banners to stop them. However, the tielkar proved their own undoing when aberrants spilled out of their gates and ravaged their nations. Esovel became a blasted wasteland of ruins, for the tieflings and devils unleashed hellfire and brimstone to slay their foes. Even though the empire was eventually able to stymie the flow of the aberrants, it did not seal all the gates, and the dwarves were left to clean up the pieces. They trained the primitive goliaths to be guardians against aberrant incursions. Goliaths became wardens of the natural world, watching against the aberrants. Their strong connection to nature meant they were especially resilient against the taint. Where a dwarf might bear a scar where the aether touched him, a goliath would show no mark.

Heritage Discovery: Any goliaths in the party gain resist 5 psychic and +1 bonus to saving throws against effects from aberrants. 

The eladrin had ancient treaties with the dwarves to aid one another in the event of war. However, the eladrin proved unfaithful to their vows in this war. Many years after the war, the dwarves turned on the eladrin in the War of Elders. Tol Lorathus has remained out of the war, even after a decade of fighting. However, we will see, given the current disposition of the city.

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Two Amethyst Dragons (and an eladrin & keeper as well)
in which the Companions turn down offers from agents from both the Feywild and Shadowfell, and find more Amethyst Dragons than they bargained for

Current Total Party Treasure: 29,500 gp

Derek fun points: 8

Dread Pirate Roberts: encounter, push adjacent enemies 1 sq

Way of Blender: keep using at-wills until miss

* I Can Do This All Day: +10 to Endurance check * Lucky Find: Arm Magic Item of level +3 (used)

* Undaunted: Ignore fear effects for the duration of the encounter

* I am Wolverine: regeneration 5 until the end of the encounter

Continuing along the hallway, the next door reads "harbor" in dwarven. Beyond it, a stairway extends downward. The door at the bottom of the stairs had a combination lock and a hand-print. The Companions were unable to open up the door, though they were able to determine some of the numbers. They also notice that the location and construction of the "harbor" was suspicious, suggesting that this might have been more of an escape route than a full-fledged harbor.

Returning the upper level, Thorngrim heard voices coming from the library, which Tzira was able to determine that the voices were an eladrin talking with some whispering creature. Bursting into the library, the Companions find eladrin and banshrae.

Combat ensued!

During the fight, the eladrin lady said “Look who we have here. Drethlyn Talath sends his regards. The Prince of Frost said you’d come—he knows you well, and asked me to give you his thanks and make you an offer. Do not interfere further in his affairs with the Raven Queen, and he will leave you be. You have already given him far more than he ever could have hoped for."

The shadowy creature she was talking to smiles wide at this and says in response "This prattling eladrin’s story is not unfamiliar to our own. The sire of shadow wishes to bestow thanks to you. We are ordered to spare your life once, and only once, for the boon you gave to him. Do not interfere, though. The sire of shadows will have the prophecies."

During the fight, the shadow keeper and the shadar-kai fought against the Wintershard Fey with the Companions, but quickly turned on them once the Companions gathered up the book of prophecy that the eladrin had been holding. Only one of the banshrae escaped the battle.

Taking some time to scout the area, the Companions holed up in the library to take an extended rest. Thorngrim pretended to be a scholar and worked to translate both of the tomes in Terganic: the Dwarven Tome and the Book of Prophecy.

The Prophecies:

 Prophecy of the Crystal Shield

Prophecy of the Two Swords

Prophecy of Neverdusk

Prophecy of the Last Kindred

Prophecy of the Fox

 

Treasure:

* cold iron bracers (level 16) -> Tzira

* amulet of mental resolve +4 (level 17) -> Surina

* ring of eladrin grace (level 16) -> Naurak

* +3 blade of eldritch knight (level 15) -> Surina

* iron armbands of power (level 16, gained via lucky find fun-point power) -> Thorngrim

The Companions continued to the laboratories, which had been sealed for ages. Searching through several branching corridors, they found a door at the back of the laboratory: a large metal door with a large piece of amethyst cut and embedded in it. Entering the code and attempting to open the door, a battle-worn and haggard dwarf appeared amidst the Companions. The illusionary dwarf ranted against Althaea and how they could have escaped together, but she locked him out. He then taunted her (not noticing that she wasn't there) that he had found an amethyst dragon more appropriate for her.

Combat ensued! When the Companions defeated the amethyst dragon creature (it crumbled into a pile of amethyst shards), the metal door opened to a small chamber filled with machinery and arcane sigils. A journal of the dwarf who had laid the trap for Althaea explained about the Amethyst Dragon (including how to activate it) before spiraling off into madness, blaming her for everything. Unfortunately, to activate the Amethyst Dragon required all power from the city to be diverted to it, but if the machine isn't turned on to dissipate the power, it causes a cascading failure throughout the city, potentially destroying everything.

Thorngrim and Gentoo went up to the control room to divert the power while the rest of the Companions stayed below to actually initiate the machine in time. Upon activation, the Amethyst Dragon explodes in a wash of purple temporal energy. Thorn appears in the chamber, but so do other, warped and aberrant creatures.

Treasure:

* amethyst shards worth 1200 gp total

* amethyst fragments worth 500 gp of alchemical reagents or ritual components

* alchemical recipes for: Alchemical Formulas: Acidic Fire, Clear-Path Mist, Grayflower Perfume, Inferno Oil, Keen Oil, Resonance Crystal, Spotted Toadstool Venom, Panther Tears Alchemical Items Created (total cost: 5,475 gp):

* Sovereign Glue (level 8, 125 gp) x1 = 125 gp

* Slow-step oil (level 13, 650 gp) x1 = 650 gp

* Dragonfire tar (level 13, 650 gp) x2 = 1300 gp * Alchemist's acid (level 11, 350 gp) x2 = 700 gp

* Bloodstinger poison (level 13, 650 gp) x2 = 1300 gp

* Alchemist's frost (level 11, 350 gp) x2 = 700 gp

* Alchemist's fire (level 11, 350 gp) x2 = 700 gp Thorngrim sold 741 gp of items

Current Party Treasure: 24,765 gp

Derek fun points: 9

* Dread Pirate Roberts: encounter, push adjacent enemies 1 sq

* Way of Blender: keep using at-wills until miss

* I Can Do This All Day: +10 to Endurance check

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Bringing Peace to Tol Lorathus
Wherein we lift the curse of Tol Lorathus and Thorngrim survives the Test of the Blood Moon

Derek fun points: 4

I am Wolverine: regeneration 5 until the end of the encounte

Serena Lucky Find (Gloves): find an item of level +1d4 – Luckbender Gloves (level 16)

The Hand of Vecna (attached to Gentoo) was grasping tightly to the Golden Orb of Baramas, both items glowing brights and brighter, the amethyst energy rushes towards the Orb and Hand.

 All the energies intermingled and exploded in a huge radius, washing everyone in temporal energy. The Companions were transported to a battle scene in the past, during the fall of Tol Lorathus, a dwarf wizard and his golem defending the pipe into the nexus from eladrin attackers.

Combat ensued! During the fight, Althaea held open the portal and remembered the code to get into the Amythest Dragon: 51 24 68 23

The Companions also managed to maneuver the golem away from the pipe and when they return to the present day, the pipe is whole. When one of the eladrin noticed Thorngrim changing animals forms, they remarked that he must be of the line of "[[Karaz-ul-Dol]]," for only they have that power.

Gentoo had a dream about being bound in chains, the Orb melting over the Hand of Vecna and covering his body – releasing the chains. In the present day, a hemisphere of temporal energy allowed the Companions to take a much-needed extended res

Returning to the control room, the Companions begin fiddling with the switches and power. They were able to restore power to everything but the Amethyst Dragon. Returning to the elevator shaft, the panel is working now and they call the lift up. Taking the elevator down, it opened into a large, circular room with two automated ballistas that immediately opened fire.

Combat ensue

Traveling further, the Companions follow a corridor labeled "laboratories", searching for the Amethyst Dragon. They also found what appeared to a big throne room, and on the throne was a mummified dwar

As the Companions walked into the room, the dwarf stood up and proclaimed that "In the name of Karaz-ul-Do, you shall never have the eladrin child until you yield my son to me!"

Combat ensue

After a few missteps, the Companions were able to convinced the mummified king to listen to reason and realize that the war that ravaged the city was all based on a misunderstanding.

Treasure:

* alliance band (level 15) – Thorngrim

* shield of fellowship (level 15) – Surina

* 5,000 gp The king explained that the eladrin girl was kept behind him.

Searching that room, the Companions found a bound skeleton. A specter of an eladrin child rose up from the skeleton, and an image of the dwarf child rose out of the amulet. Together, they drifted towards heaven.

Continuing onward, the Companions find a secret passage leading to a door with a red moon marked with "Karaz-ul-Dol." Thorngrim put his hand to the door and it slid away. Inside, the Companions were greeted by a stony form with a woman's voice. She said that it had been a long time since a child of the blood moon with the gift of the beast form had entered her temple. Combat ensued! After defeating the guardians/testers, a voice boomed "You have proven yourself worthy. You may proceed."

This chamber was once a vault filled with coins, but it was empty now. A hidden chamber revealed itself. It contained a single podium on which was a large tome. Omas appeared out of the totem, saying that he had given what aid he could, but now Thorngrim must learn the truth of his people. Omas can help Thorngrim open the tome, but he can open the book to him. Opening the tome will take almost all of Omas's power, but he can grant one more boon: cleansing Thorngrim of the aberrant taint of the portals and aether.

The totem, tome and Thorngrim glowed, and when the light faded, his spellscar was gone and the tome would open. The book was called simply "the Book." The tome is enormous (almost a foot thick), and written in the lost language of Terganic, though it has a cipher to dwarves included. It seemed to chronicle the dwarves battle against the aberrants and the splitting of the Blood Moon in two. It also contained teleportation codes and locations for midnight stone archways and portals.

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Clearing out Tol Lorathus, Or "Combat Ensued!"
That Hand of Vecna thing was probably a bad idea, wasn't it?

Thorngrim fun points: +5 Thorngrim totem concordance: 17

Continuing to explore the dwarves levels of the city, the Companions discovered a huge set of double doors (50’ tall), the Shadow Road leading to “Gloomrot,” the “capital city of the Shadowfell.

Circling further, the Companions found doors marked with dwarven military success. Warm to the touch, necrotic fire rolled out when they were opened. Inside, purple motes floated in the air. Apparently the motes are psychic impressions or motes of time, attracted due to some tragedy.

Touching them, the Companions are given a vision of dwarves and eladrin battling each other. Vasanth, the eladrin guard captain, said “There’s no sign of the child yet” and ordered Quoris the pyromancer to “do whatever you need to.” The mage locked dwarves in the barracks and filled the rooms with fire.

Checking the final wall, the Companions found an elevator shaft with similar mechanisms to the door to Gloomrot. The shaft is empty and didn’t appear to be working.

Continuing to the first set of stairs they found, the Companions also discovered that the sky through the whole they came in has darkened inexplicably – and their rope had apparently been untied and fallen, leaving them no way out.

Traveling down the stairs, the Companions were ambushed by feywild chokers.

Combat ensued!

Continuing downward, on the next level the Feywild influence was much greater. A section of the wall was open and overgrown with mushrooms and life – but the stalks of the mushrooms have moaning, pained faces. Peering into more haunting motes, the Companions see harvesting automatons refitted for combat – just in time for the automatons to wade through mushrooms in the present and attack.

Combat ensued!

Through the mushroom forest into the cave, the Companions found another pair of giant doors to the Feywild, covered in ice and marked with the run of the Wintershard Fey. This is the Wild Road to Cendriane (where the Prince of Frost – who is allied with Vecna, rules).

Continuing through the city, the Companions hear more creepy voices and noises. Entering the Shadowfell portion again, there was another food-growing cave. Further around the dimensional stone sphere was a door leading to the elevator shaft and a black stone tube leading into the sphere, purple magical energy leaking out of it.

Exploring the hallway leading to the old elevator shaft, the Companions were attacked by skeletons! And Gentoo got pushed down the elevator shaft to chat with a blade spider!

Combat ensued!

Searching the rooms, the Companions mainly found rotted supplies and equipment.

Treasure:
  • dwarves boots (level 12) – given to Norauk

Exploring the broken tube heading into the sphere, the Companions discover a golem and a skeleton nearby, and three valves: “water intake,” “water output,” “nexus master valve.”

Altheaa mentioned that the Amethyst Dragon needs the power of the sphere to function, but the Companions don’t have the materials to repair it, so they continue down the other set of stairs (where they had heard a creepy nursery rhyme before).

Heading down the stairs, they collapsed and dumped the companions into a room with a behir.

Combat ensued!

Surina managed to cow Slitheree Dee (the behir) and ask interrogate it about who had attacked it before.

Apparently it had fought “wild ones” from the “wild door.” There were 5, but he ate two of them. They traveled with some other “mouthless ones,” the banshrae. He doesn’t seem to know much else.

The Companions tried to encourage Slitheree Dee to come along to eat more of the fey, but it didn’t really seem to understand.

Continuing into the final level, the bottom of the Nexus extended from the ceiling, supported by four columns. A decrepit market lies in ruin around them. A shrill voice shouted out that “I am the Sword of Unmaking! Claim me and take ultimate power!..” blah blah blah It turned out to be a large, hulking form of a creature made entirely of coins, swords, and armor – a walking treasure pile.

Combat ensued!

Treasure:
  • 10,000 gp
  • general’s belt (level 15) (Surina)
  • 2 potions of vitality (level 15)
  • elven boots (level 11) (Gentoo)
  • golden lion (level 12) (Narauk)
  • 2 scrolls of rejuvenation (used both immediately)
  • Machtiel, the Sword of Unmaking (or, at least a short sword claiming it is. +4 weapon, blinds on a critical, creates a close burst 2 of darkness) (actually, Moonlight, the First Blade of Light) (counting as level 17)

The sword will not shut up.

Continuing onward, the Companions found a mechanical room, hoping to repair the power and tube for the Nexus Sphere. The room appeared to be a central control area with lots of flashing lights and dials, but it still seemed not be functioning.

Althaea thinks that the magical motes could be harvested and moved to another location, but the Companions decided to try dealing with the Wintershard Fey first, tracking them to a set of doors next to the elevator, which lead to a gauntlet of murder holes and a portcullis guarding another elevator shaft.

Unable to open the gate (held down by some powerful defensive force), the Companions considered another tact.

Harvesting the time-motes, the Companions bring them to the breached tube, witnessing a battle between two eladrin and a dwarves wizard. During the flashback, all main valves are on.

Gentoo took out the Golden Orb of Baramas to help gather the temporal energy to repair the shaft – and the Hand of Vecna immediately grabbed it, refusing to let go. The Orb glowed brighter and brighter, and the Hand gripped tighter and tighter…

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The Ruins of Tol Lorathus
in which we explore the remains of the city of dwarves and eladrin

Derek fun points: +4

Having been scattered across time and space, the companions were reunited (after months of their own adventures) by an eladrin named Althaea, sent by Aban Aldorian.

Almost everyone had met up with Aban Aldorian throughout various points in time before coming back together. Tzira, trapped in a frozen version of the present, was able to find out a great deal about the eladrin.

The Wintershard Fey were under the leadership of the Prince of Frost, searching out the Raven Queen’s true name so that they could divide her domains with Vecna.

Emkel and the lamia had edited many of the prophecies in the great hall – and Emkel is still on the loose.

The dwarves from Mystrar were saved, and put on a ship to the continent. Thorngrim tried to impart some primal wisdom on them to guide them during their journey.

Norauk gave the Hand of Vecna to Gentoo… Thorngrim chewed off his arm so that he could attach it. It seemed to like the match…

We need to find an artifact (the Amythest Dragon) to travel through time and rescue Thorn.

Thorngrim used 840 gp to buy claw gloves (level 4)

Not trusting the pilot for the only ship we found that could fly up to Tol Lorathus, we decided to allow Gentoo (with the Hand of Vecna) to cast a teleportation ritual to send us to the city. And apparently paid twice as much as he needed to for the ritual components.

The ruins were overgrown, the sky darker than down below and other islands float in the distance.

  • find the artifact the Amethyst Dragon to rescue Thorn from being scattered across time
  • recover the original prophecies of the uncorrupted Lady Sar
  • figure out what’s up with Emkel – or the creature using his form
  • recovering artifacts – the Shield that Bore the Fate of a Nation’s Hopes and the Sword of Unmaking
  • find the dwarven power in Tol Lorathus

Exploring the ruins, they seem devoid of most life. There were no signs of further destruction or violence. It is unnaturally quiet: no insects, birds, etc.

Finding a hole, we discovered an enormous underground cavern and had to basically repel straight down into the darkness. The ruined city smelled of decaying bodies and earth. Unnaturally cold, the air immediately dried out everyone’s mouths, as if they hadn’t drank in days.

As everyone else climbed down, a watery creature claiming to be a water weird (Clara) appeared, talking calmly – but every now and then her voice is warped and twisted. She warned that the Zasath had noticed us and was on its way. “There is no place to hide. Everyone tried to hide before…”

The water weird explained that the city was once ruled by an elf and a dwarf together, their children raised together.

Spectral eladrin appeared at the edge of our light – and combat ensued! During the fight, the eladrin mentioned that we would never find “the children.”

Defeating the spectral creature, the water weird was fading away and gifted us with 6 potions of clarity. She also hinted that finding the children could help lift the curse from the city.

Exploring the city, we walk around the enormous sphere – made of the same material as the teleportation gates. Apparently this is a nexus, a gathering of dimensional energy.

We passed through the veil to the fewild and heard the voices of children, whispering that we should come play with them – and that they are being hurt…

Entering the building, we found a classroom with desks and children’s games – and a giant pile of bones. As we approached, it exploded! Combat ensued (while Gentoo played the game on the wall)!

After the fight, Thorngrim and Surina try to re-arrange the bones of the children to put them to rest, but the bones seem to resist. And everyone else plays around with the children’s game on the wall to solve puzzles…

Solving the children’s puzzle, it reveals a secret passageway (with a gold star!) Tzira and Thorngrim crawled through to find a dwarven child’s skeleton wearing an amulet (amber gem, with the name “Karaz-u-dol” written in dwarven – amulet of attenuation level 14).

When we laid the bones to rest back in the physical world, the specter of the boy appeared, thanking us. When asked if the city was at peace when he died, he answered “Yes…” before fading away.

Further exploring the ruined city, we ran across a monstrous gibbering creature, a larger version of the gibbering mouther (which keeps screaming “Quoris” – the name of a pyromancer from ancient Tol Lorathus). Combat ensued!

Within the corpse of the creature, we found an eladrin ring of passage (with a flame emblazoned on it) and a book of arcane rituals.

Total Treasure for the session:
  • potion of clarity x6 (level 10) (everyone got one)
  • amulet of attenuation (level 14) (Norauk)
  • eladrin ring of passage (level 14) (Gentoo took)
  • ritual book of Quoris (including the rituals: Analyze Portal, Shadow Passage, Tenser’s Binding, History Revealed, Linked Portal, Seal Portal, Shadow Bridge, Fey Passage, Sending, Phantom Steed, Arcane Lock, Last Sight Vision, Eye of Alarm, Silence, Comprehend Language, Make Whole)

Current Equipment Listing:

Surina
  • Steadfast Amulet +2: 8
  • Boots of Free Movement :6
  • Bloodguard Shield Light Shield: 2
  • Frost Longsword +2: 8
  • Scale Armor of Sacrifice +3: 15
  • Fey-Blessed Circlet: 8
  • potion of clarity (level 10)
  • wound patch (level 3)
  • potion of vitality (level 15) Total: 47 levels
Tzira
  • Footpad’s Friend Short Sword +2: 10
  • Quickling Boots: 8
  • Deathcut Leather Armor +2: 10
  • Necklace of Keys +3: 13
  • Cherished Ring: 14
  • Sure Shot Gloves: 9
  • potion of clarity (level 10)
  • potion of healing (heroic)
  • tanglefoot bag x2 (level 2)
  • clearsense powder (level 1) Total: 64 levels
Gentoo
  • Pact Blade Short Sword +3: 13
  • Quickcurse Rod +2: 7
  • Bloodcurse Rod +1: 4
  • Golden Orb of Baramus: 26
  • Feytouched Leather Armor +3: 12
  • Choker of Elequence +2: 8
  • Bracers of the Perfect Shot: 3
  • eladrin ring of passage (level 14)
  • potions of clarity (level 10) Total: 60 levels
Norauk
  • Vicious Greataxe +2: 7
  • Amulet of Attentuation +3: 14
  • Bloodsoaked Bracers: 10
  • Lifefont Hide Armor +3: 14
  • Death Spiral Ring: 16
  • potions of clarity (level 10) Total: 61 levels
Thorngrim
  • Claw Gloves: 4
  • Shroud of Ravens +3: 13
  • Dwarven Greaves: 7
  • Iron Armbands of Power: 6
  • Horned Helm: 6
  • Amulet of Physical Resolve: 6
  • Bestial Armor: 3
  • potions of clarity (level 10) Total: 45 levels
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