Derek fun points: 10
- Dread Pirate Roberts: encounter, push adjacent enemies 1 sq
- Extra Batteries: recharge magic item power
- Use the Force: reroll attack roll
- Keep a Clear Head: immune to daze until the end of the encounter
- Keen Oil x5 each to Tzira, Surina and Naurak (used 3) (minor, crit on 19-20 until end of next turn)
- Woundpatch x1 to Naurak & Surina, x2 to Thorngrim (minor, +10 hp when spend healing surge)
- Acidic Fire (lvl 15) x1 (+18 Reflex, burst 1 in 10, 2d6 fire + ongoing 5 acid)
- Sovereign Glue (lvl 8) x1
- Slow-step Oil (lvl 13) x1 (standard, +16 Fort, slowed) to Surina
- Dragonfire Tar (lvl 13) (+16 Reflex, range 5/10, ongoing 10 fire)
- Bloodstinger Poison (lvl 13) x2 (standard, +16 Fortitude, ongoing 5 poison) one to Naurak & one to Surina
- Alchemist’s Frost (lvl 11) x2 (+14 Reflex, range 5/10, 2d10 cold and slowed, half on miss)
- Alchemist’s Fire (lvl 11) x2 (+14 Reflex, burst 1 in 10, 3d6 fire, half on miss)
The Companions sold their excess items and Surina bought a new shield.
Total Treasure Remaining:
Yes. 2 gp remaining.
The Companions decide that they will try to turn the mad sage into the Deathless Guard, judging him to be dangerously insane. They spread out and search the tower.
In the main laboratory/study, the Companions find:
- a missive about how Vecna is really a misunderstood good guy, with some singed fingermarks on the side, undernearth it was a rung with a firey symbol with an eye in it (magic item that provides resists 10 fire and necrotic)
- information about the five children of the Widow of the Walk, including the willow staff that belonged to Stacey (the staff can perform comrade’s succor once per day)
In the rooms the next floor up, they find:
- a disheveled, robed human with a symbol of Ioun laying on the floor, barely alive
- another cleric of Ioun, this time an elf, also unconscious under some kind of spell
- a human scholar
- a “friendly” gnome (Fortank) who was, surprisingly, conscious and happy to be rescued. Something is off about the way he moves, though… apparently he is “interacting” strangely with time, moving quickly and then slowly
The notes about the Widow and her children:
_Speculation on the Widow of the Walk and the Secret of Gloomwrought
The Widow alone knows Gloomwrought’s secret, the truth of what the Well of Shadows is, and the nature of its strange connection to Prince Rolan. However, she is a hostile spirit, attacking any who approach her walk. The only way to subdue the spirit is to bring the relics of her dead children to her, but these objects are pieces in the collections of nobles, most of whom would like nothing better than to destroy the others.
Alain: A berserker, Alain carried a massive greataxe engraved with images of dragon talons.
Possessed by Rolan.
Brandis: A valiant commander, Brandis wore a distinctive adamantine helmet that sported a plume made from a nightmare’s tail.
Possessed by Olisk Carradh
Cassi: A fierce master of unarmed combat, Cassi wore a crystal-studded headband that helped her focus and strike unerringly.
Possessed by Dedrek Harskel.
Pieter: A spy and assassin, Pieter mastered the art of poisonmaking. He delivered his concoctions with a long needle he concealed in his sleeve.
Staci: A late bloomer, Staci came into her own through study. She mastered battle magic and crafted a willow staff with which to channel her spells.
Fortank, the “Tinkerer of Time,” tells the Companions that they are still not back to “normal time.” He uses an analog of time and a tree and birds, ultimately telling the Companions that they are like the “Woodpeckers of Time.” He then left to return to his studies, not really wanting to deal with the Deathless Guard.
He does confirm that the sage was pulling knowledge from his victims’ minds and Gentoo uses the sage’s machine to transfer knowledge back into the comatose bodies. Waking the victims up, they reveal they had all come to Gloomwrought to take advantage of the library… The female human sage explained that she was studying Pandemonium, which contains a tower of Vecna. The priests of Ioun weren’t studying anything particularly notable.
The Companions kill the insane eladrin scholar and destroy his machine, turning the library over to the priests of Ioun to manage.
Resting that night, Gentoo is awoken by his pulsating orb, glowing and whispering “more…” Checking, the starspawn contained within it before is gone.
Thorngrim is also woken up by someone stuffing a scroll under his door. The scroll was wrapped around a long, 10” needle. The parchment itself says “Olisk Karrad is not what he appears. Aid him and you aid evil.” The needle can be used to apply a magic tattoo to one character of level 20 or lower.
The next morning, under the weight of the usual gloom of the city, the Companions get a message from Bella. She said she couldn’t make us couriers, but we do have her favor. She gave us a +4 cloak of the chirurgeon (given to Gentoo).
On the way to the ball the next day, the Companions are accosted by two keepers demanding the Book of Prophecy, but another keeper (serving the “Well of Shadows”) appears, calling the first ones imposters who are corrupting the city.
The city seems to resist the first keepers, but the Well of Shadows keepers flees and the Companions talk the other keepers down, promising to talk to them after the ball.
Most of their weapons are confiscated at the ball, of course. At the party, the Companions overheard Bella and Olisk talking about “false keepers” and Dedrek and Balaren talking about how no one had left the house of the Raven Queen lately…
Tzira presented Dedrek with a shard of the Amethyst Dragon of Tol’Lorathus set in a brooch. Dedrek spoke to Gentoo about his trade negotiations before Tzira regaled him with tales of their adventures. Dedrek also offered one of his daughters in marriage to Gentoo to secure a trade partnership, promising the item the Companions need for the Widow of the Walk in return.
Thorngrim and Naurak spoke with Bella and Olisk about the false keepers. The faction has been known for a while as opponents of Roland, but neither of them knew anything about the Well of Shadows.
There is a toast and Gentoo overcomes a poison. Olisk’s appearance flickered and disappeared, dropping his glass and the poison to the floor. Dedrek calls out for who is responsible for the poison – at which point Prince Roland arrives.
Gentoo and Naurak head to the kitchen to track down the poison while everyone else goes to talk to Prince Roland, whom they easily recognize as the shadar-kai Suth.
Speaking with the Prince, the Companions explain everything to the Prince, who seems predictably bored with his immortality.
Gentoo and Naurak head upstairs to investigate Orsin’s absence to find Thorn attacking Orsin and his minions.
Thorngrim, Surina and Tzira talk to the prince and confront his companion Kuniri as not being alive, at which point the creature grins impossibly wide and its eyes flash like a fox and it disappears – it was an illusion. Roland says that if this is an illusion, then the real Kuniri (or Irinuk) is back at the palace with all of the Prince’s treasures. The Companions accompany the Prince to exit the ball, but one of Midnight’s Own appear and sets off an explosive vest, killing many guests.
Everyone survives, however, and they use the Prince’s ability to travel through the walls of the city, but the Book of Prophecy is gone when they arrive at the Deathless Palace.
Naurak and Gentoo are able to kill Orsin and scared off his allies. Taking Thorn with them, they head off to the palace as well.
At the Palace, the Prince leads Tzira, Surina and Thorngrim to the Hall of Shadows where he keeps his collection of items. The black stone doors to the hall have been thrown open…
Thorn attacks Gentoo. Combat briefly ensues until Thorn is sequestered. They then attempt to teleport to the Palace, appearing above it and falling on the roof.
In the Hall of Shadows, the Companions find Machtiel lost and they head to Kuniri’s tower.
Breaking into the Palace through a window, Naurak and Gentoo move through a hot, middle-eastern style room, presumably of the ambassador from the City of Brass. A symbol of an eye shrouded in flames (matching the ring found at Deleris’s with the Vecnan Doctirne).
The Companions rejoin each other and race to Kuniri’s tower, finding the gray-haired older man, but with glimmering fox eyes. He’s holding a sheathed sword whose hilt resembles Calambrin, but is a black angel clutching a black stone. He stands before a portal showing a city with buildings stretching from every direction: the planar city of Sigil. Kuniri’s rings flash and five slaads jump forth.
The Companions race through the portal after Kuniri, but lose him in the city of Sigil – apparently he headed off to the Lady of Pain’s tower. Surina contracted chaos phage during the fight.
The Companions returned to Gloomwrought to wrap up with Prince Roland.